//******************************************************************************
///
/// @file core/lighting/lightsource.h
///
/// Declarations related to light sources.
///
/// @copyright
/// @parblock
///
/// Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
/// Copyright 1991-2016 Persistence of Vision Raytracer Pty. Ltd.
///
/// POV-Ray is free software: you can redistribute it and/or modify
/// it under the terms of the GNU Affero General Public License as
/// published by the Free Software Foundation, either version 3 of the
/// License, or (at your option) any later version.
///
/// POV-Ray is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
/// GNU Affero General Public License for more details.
///
/// You should have received a copy of the GNU Affero General Public License
/// along with this program.  If not, see <http://www.gnu.org/licenses/>.
///
/// ----------------------------------------------------------------------------
///
/// POV-Ray is based on the popular DKB raytracer version 2.12.
/// DKBTrace was originally written by David K. Buck.
/// DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
///
/// @endparblock
///
//******************************************************************************

#ifndef POVRAY_CORE_LIGHTSOURCE_H
#define POVRAY_CORE_LIGHTSOURCE_H

// Module config header file must be the first file included within POV-Ray unit header files
#include "core/configcore.h"

namespace pov
{

class LightSource;
class Ray;

/*****************************************************************************
* Global preprocessor defines
******************************************************************************/

#define LIGHT_OBJECT (IS_COMPOUND_OBJECT+PATCH_OBJECT+LIGHT_SOURCE_OBJECT)



/* Light source types. */

#define POINT_SOURCE       1
#define SPOT_SOURCE        2
#define FILL_LIGHT_SOURCE  3
#define CYLINDER_SOURCE    4



/*****************************************************************************
* Global functions
******************************************************************************/

DBL Attenuate_Light(const LightSource *Light_Source, const Ray &Light_Source_Ray, DBL Distance);

DBL cubic_spline(DBL low,DBL high,DBL pos);

}

#endif // POVRAY_CORE_LIGHTSOURCE_H
