	/*main*/
"pigmentDontWrapInPigment" = "Write the body of the pigment statement without the \"pigment{}\" statement.\n(This allows you to replace one or more selected items of the pigment with new ones.)";

"pigmentMainTabView" = "Select the type of pigment.\nFull: a solid color\nPattern: Color list pigments or patterns getting their color from a color_map\nImage map: 2D-image extruded parallel to z-axis\nFunction: mathematical functions\nCamera: seen by a camera";
"pigmentTransformationsOn" = "Add transformations to this texture item";
"pigmentTransformationsEditButton" = "Open the transformation template";
"pigmentQuickColorColorWell" = "Open the color picker to select a color";
"pigmentQuickColorOn" = "Rendering at a quality of 5 or lower turns off some color calculations and creates gray objects.\nAdding a quick_color to a pigment lets POV-Ray use this solid color when rendering with a low quality setting";
	
	/*full color*/
"pigmentFullColorColorWell" = "Open the color picker to select a color";
"pigmentFullColorAddCommentOn" = "Add commented text after the color vector.\nThis allows you to describe the color";
"pigmentFullColorCommentTextField" = "Text that will be written as comment line after the color vector";
	
	/*color map for pattern and image map*/
"pigmentColorMapTabView" = "Choose one of the predefined color_maps or define your own color_ or pigment_map through the customize options";
"pigmentColorMapEditButton" = "Open the pigment_map dialog, to design a pigment_map.\nAfter confirming (OK) you will be returned to this dialog";
"pigmentColorMapCustomizedButton" = "Open the color_map editor, to design a color_map.\nAfter confirming (OK) you will be returned to this dialog";

	/*color pattern*/
"pigmentColorPatternSelectPopUpButton" = "Choose the type of pattern";
"pigmentColorPatternWaveTypePopUpButton" = "Choose one of the wave types to override the default";
"pigmentColorPatternWaveTypeEdit" = "Enter the exponent for the poly_wave.";
	
	 	/*brick*/
"pigmentColorPatternBrickBrickSizeMatrix" = "Enter the x, y, z sizes of a brick unit. Mortar is included in the unit, since it surrounds the brick completely";
"pigmentColorPatternBrickBrickColor" = "Open the color picker to select a color";
"pigmentColorPatternBrickMortarEdit" = "Enter the thickness of the mortar";
"pigmentColorPatternBrickMortarColor" = "Open the color picker to select a color";

	 	/*checker*/
"pigmentColorPatternCheckerColor1" = "Open the color picker to select a color";
"pigmentColorPatternCheckerColor2" = "Open the color picker to select a color";

	 	/*hexagon*/
"pigmentColorPatternHexagonColor1" = "Open the color picker to select a color";
"pigmentColorPatternHexagonColor2" = "Open the color picker to select a color";
"pigmentColorPatternHexagonColor3" = "Open the color picker to select a color";

	 	/*object*/
"pigmentcolorPatternObjectEditObjectButton" = "Check which object will be used, or choose another object.  (The object's template form will be opened)";
"pigmentcolorPatternObjectEditOutsideObjectButton" = "Open the pigment template to specify a pigment. After confirming (OK) you will return to this dialog";
"pigmentcolorPatternObjectEditInsideObjectButton" = "Open the pigment template to specify apigment. After confirming (OK) you will return to this dialog";
	 	/*triangular*/
"pigmentColorPatternSquareColor1" = "Open the color picker to select a color";
"pigmentColorPatternSquareColor2" = "Open the color picker to select a color";
"pigmentColorPatternSquareColor3" = "Open the color picker to select a color";
"pigmentColorPatternSquareColor4" = "Open the color picker to select a color";
	 	/*triangular*/
"pigmentColorPatternTriangularColor1" = "Open the color picker to select a color";
"pigmentColorPatternTriangularColor2" = "Open the color picker to select a color";
"pigmentColorPatternTriangularColor3" = "Open the color picker to select a color";
"pigmentColorPatternTriangularColor4" = "Open the color picker to select a color";
"pigmentColorPatternTriangularColor5" = "Open the color picker to select a color";
"pigmentColorPatternTriangularColor6" = "Open the color picker to select a color";

	/*------- 	*/
	 	/*agate*/
"pigmentColorPatternAgateTurbEdit" = "Agate uses a specialized built-in turbulence function that is different from the traditional turbulence";

	 	/*aoi*/
	 	
	 	/*boxed*/
	 	/*bozo*/
	 	/*bumps*/
	 	/*cells*/
	 	/*crackle*/
"pigmentColorPatternCrackleType1On" = "";
"pigmentColorPatternCrackleType1PopUp" = "Specify the crackle type";
"pigmentColorPatternCrackleType1Matrix"= "The first component determines the multiple of the distance to the closest point to be used in determining the value of the pattern at a particular point.\nThe second component determines the coefficient applied to the second closest distance.\nThe last component corresponds to the third-closest distance";
"pigmentColorPatternCrackleType1Edit" = "Enter the desired value";

"pigmentColorPatternCrackleType2On" = "";
"pigmentColorPatternCrackleType2PopUp" = "Specify the crackle type";
"pigmentColorPatternCrackleType2Matrix"= "The first component determines the multiple of the distance to the closest point to be used in determining the value of the pattern at a particular point.\nThe second component determines the coefficient applied to the second closest distance.\nThe last component corresponds to the third-closest distance";
"pigmentColorPatternCrackleType2Edit" = "Enter the desired value";

"pigmentColorPatternCrackleType3On" = "";
"pigmentColorPatternCrackleType3PopUp" = "Specify the crackle type";
"pigmentColorPatternCrackleType3Matrix"= "The first component determines the multiple of the distance to the closest point to be used in determining the value of the pattern at a particular point.\nThe second component determines the coefficient applied to the second closest distance.\nThe last component corresponds to the third-closest distance";
"pigmentColorPatternCrackleType3Edit" = "Enter the desired value";

"pigmentColorPatternCrackleType4On" = "";
"pigmentColorPatternCrackleType4PopUp" = "Specify the crackle type";
"pigmentColorPatternCrackleType4Matrix"= "The first component determines the multiple of the distance to the closest point to be used in determining the value of the pattern at a particular point.\nThe second component determines the coefficient applied to the second closest distance.\nThe last component corresponds to the third-closest distance";
"pigmentColorPatternCrackleType4Edit" = "Enter the desired value";

	/*cylindrical*/

	/*density_file*/
"pigmentColorPatternDisityFileFileNameEdit" = "Shows the file name that will be used";
"pigmentColorPatternDisityFileFileNameEditButton" = "Select the density_file";
"pigmentColorPatternDisityFileInterpolationPopUp" = "The interpolate keyword can smooth the jagged look of a map.\nType 0 (none) gives no interpolation.\nType 1 (tri-linear) and type 2 (tri-cubic) give a 3-D interpolation";

	/*dents*/

	/*fractals*/
"pigmentColorPatternFractalsTypePopUp" = "Select the fractal type";
"pigmentColorPatternFractalsTypeXEdit" = "Enter the values of a 2-dimensional vector (denoting a complex number) about which the set is calculated";
"pigmentColorPatternFractalsTypeYEdit" = "Enter the values of a 2-dimensional vector (denoting a complex number) about which the set is calculated";
"pigmentColorPatternFractalsExponentOn" = "Default exponent for julia or mandel sets is 2.\nCheck for other values";
"pigmentColorPatternFractalsExponentEdit" = "Set any julia or mandel sets with exponents up to 33";
"pigmentColorPatternFractalsMaxIterationsEdit" = "The pattern computes the fractal pattern and projects it onto the x-y-plane. It extends infinetly in the z-direction.\nSpecify the maximum number of iterations to be used to compute the set.\nTypical values range from 10 up to 256";
"pigmentColorPatternFractalsInteriorTypeOn" = "This sets how the interior of the fractal is colored. Currently the value can be an integer between 0 and 6";
"pigmentColorPatternFractalsInteriorTypePopUp" = "This sets how the interior of the fractal is colored. Currently the value can be an integer between 0 and 6";
"pigmentColorPatternFractalsInteriorTypeFactorEdit" = "The return values are multiplied by this factor before returning";
"pigmentColorPatternFractalsExteriorTypeOn" = "This sets how the exterior of the fractal is colored. Currently the value can be an integer between 0 and 6";
"pigmentColorPatternFractalsExteriorTypePopUp" = "This sets how the exterior of the fractal is colored. Currently the value can be an integer between 0 and 6";
"pigmentColorPatternFractalsExteriorTypeFactorEdit" = "The return values are multiplied by this factor before returning";

	 	/*gradient*/
"pigmentColorPatternGradientXYZPopUp" = "Choose the type of vector";
"pigmentColorPatternGradientMatrix" = "Enter the x, y, z coordinates of the vector pointing in the direction that the colors should blend.\nThe colors in the color_map are extrapolated in the direction of this vector from 0.0 to 1.0 and then repeat.\nThe pattern reverses for negative values";

	 	/*image_pattern*/
"pigmentColorPatternImagePatternFileTypePopUp" = "Specify the kind of image used";
"pigmentColorPatternImagePatternFileNameEdit" = "Displays the image file used for the height field object";
"pigmentColorPatternImagePatternFileNameButton" = "Choose the image file needed to create a height field object";
"pigmentColorPatternImagePatternFunctionFunctionEdit" =  "Write the desired function.\nYou can also choose a function or operator from the insert button";
"pigmentColorPatternImagePatternFunctionFunctionButton" = "Select one of the possible functions or operators to be written at the insertion point, or to replace the selected part";
"pigmentColorPatternImagePatternFunctionImageWidth" = "Specify the resolution (Width in pixels) of the resulting bitmap image";
"pigmentColorPatternImagePatternFunctionImageHeight" =  "Specify the resolution (Heigth in pixels) of the resulting bitmap image";
"pigmentColorPatternImagePatternPatternButton" = "Opens the pigment template, where you specify a pigment. This pigment is used to create a bitmap for the height field.\nAfter confirming (OK) you return to this dialog.";
"pigmentColorPatternImagePatternPigmentButton" = "Opens the pigment template, where you specify a pigment. This pigment is used to create a bitmap for the height field.\nAfter confirming (OK) you return to this dialog.";
"pigmentColorPatternImageMapProjectionPopUp" = "Specify how the image should be wrapped around the object";
"pigmentColorPatternImageMapProjectionOnceOn" = "Normally the image map is tiled over every unit square of the x-y plane. With the \"once\" keyword after a file name all copies except the one at (0,0) to (1,1) are eliminated";
"pigmentColorPatternImageMapInterpolationPopUp" = "Adding the interpolate keyword can smooth the jagged look of a bitmap.\nNormalized distance is the slightly faster of the two.\nBilinear does a better job of picking the between colors.";
"pigmentColorPatternImageMapUsePopUp" = "Specify which values should be used";

	 	/*leopard*/

	 	/*marble*/

	 	/*onion*/
		/* pavement*/
"pigmentColorPatternPavementSidesPopUp"="number_of_sides: chooses the basic polygon\n3 = equilateral triangle\n4 = square\n6 = hexagon.";
"pigmentColorPatternPavementTilesPopUp"="The number_of_tiles is used to choose the number of basic polygons in the tile.";
"pigmentColorPatternPavementPatternPopUp"="pattern is used to choose amongst the variants.";
"pigmentColorPatternPavementFormPopUp"="0, 1 or 2, a special 3 is allowed for square only which copy the look of interior for some additional variations.";
"pigmentColorPatternPavementInteriorPopUp"="0, 1 or 2";
"pigmentColorPatternPavementExteriorPopUp"="0, 1 or 2; Not used for hexagon.";
	 	/*pigment_pattern*/
"pigmentcolorPatternPigmentPatternEditButton" = "Specify the pigment. After confirming (OK) you will return to this dialog";

	 	/*planar*/

	 	/*quilted*/
"pigmentColorPatternQuiltedControl0Edit" = "Adjust the curvature of the seam or gauge area between the quilts.\nValues should be kept to around the 0.0 to 1.0 range.\n0.0 yields a hard edge; 1.0 more rounded edges";
"pigmentColorPatternQuiltedControl1Edit" = "Adjust the curvature of the seam or gauge area between the quilts.\nValues should be kept to around the 0.0 to 1.0 range.\n0.0 yields a hard edge; 1.0 more rounded edges";

	 	/*radial*/

	 	/*ripples*/

	 	/*slope*/
"pigmentColorPatternSlopeDirectionXYZPopUp" = "Choose the type of vector";
"pigmentColorPatternSlopeDirectionMatrix" = "Enter the x, y, z coordinates of the direction vector";
"pigmentColorPatternSlopeSlopeOn" = "Specifies which range of slopes are used";
"pigmentColorPatternSlopeSlopeLowEdit" = "Enter the slope value that returns 0.0";
"pigmentColorPatternSlopeSlopeHighEdit" = "Enter the slope value that returns 1.0";
"pigmentColorPatternSlopeAltitudeOn" = "Change the original slope values by the special altitude gradient.\nThe new values will be a composition of both values. With this, you can alter the slope values along the direction of the offset vector";
"pigmentColorPatternSlopeAltitudeXYZPopUp" = "Choose the type of vector";
"pigmentColorPatternSlopeAltitudeMatrix" = "Enter the x, y, z coordinates of the direction vector";
"pigmentColorPatternSlopeOffsetOn" = "Change the original slope values by the offset (altitude if y-direction) values.\nThe new values will be a composition of direction and altitude vectors";
"pigmentColorPatternSlopeOffsetLowEdit" = "Enter the desired value";
"pigmentColorPatternSlopeOffsetHighEdit" = "Enter the desired value";

	 	/*spherical*/

	 	/*spiral*/
"pigmentColorPatternSpiralTypePopUp" = "The spiral1 pattern creates a spiral that winds around the z-axis similar to a screw.\nThe spiral2 pattern is a modification of the spiral1 pattern";
"pigmentColorPatternSpiralNrOfArmsEdit" = "Specify the number of arms winding around the z-axis.";
	 	/*tiling*/
"pigmentColorPatterTilingTypePopUp" = "tiling";

	 	/*waves*/

	 	/*wood*/

	 	/*wrinkles*/

		/*average*/
"pigmentcolorPatternAveragePigmentEditButton" = "Open the pigment_map dialog, where you can design a pigment_map. After confirming (OK) you will return to this dialog.";
		/*noise*/

/* pigmentImageMap*/
"pigmentImageMapFileTypePopUp" = "Specify the type of selected image";
"pigmentImageMapFileButton" =  "Open the file selector to choose an image file";
"pigmentImageMapFileName" ="Displays the name of the image file that will be used";
"pigmentImageMapFunctionButton" = "Select one of the possible functions or operators to be written at the insertion point, or to replace the selected part";
"pigmentImageMapFunctionEdit" = "Write the desired function.\nYou can also choose a function or operator from the insert button";
"pigmentImageMapFunctionImageWidth" = "Specify the resolution (Width in pixels) of the resulting bitmap image";
"pigmentImageMapFunctionImageHeight" = "Specify the resolution (Heigth in pixels) of the resulting bitmap image";
"pigmentImageMapPatternButton" = "Specify a pattern. This pattern is used to create a bitmap.\nAfter confirming (OK) you return to this dialog";
"pigmentImageMapPigmentButton" = "Specify a pigment. This pigment is used to create a bitmap.\nAfter confirming (OK) you return to this dialog";
"pigmentImageMapProjectionPopUp" = "Specify how the image should be wrapped around the object";
"pigmentImageMapProjectionOnceOn" = "Normally the image map is tiled over every unit square of the x-y plane. With the \"once\" keyword after a file name all copies except the one at (0,0) to (1,1) are eliminated";
"pigmentImageMapInterpolationPopUp" = "Adding the interpolate keyword can smooth the jagged look of a bitmap.\nNormalized distance is the slightly faster of the three.\nBilinear and bicubic do a better job of picking the inbetween colors";
"pigmentImageMapFilerAllOn" = "Make the image map transparent by the specified amount";
"pigmentImageMapFilterAllEdit" = "Specify the amount of filtered transparency.\nValues from 0.0 to 1.0";
"pigmentImageMapTransmitAllOn" = "Make the image map transparent by the specified amount";
"pigmentImageMapTransmitAllEdit" = "Specify the amount of transparency.\nValues from 0.0 to 1.0";

/* pigmentFunction*/
"pigmentFunctionEdit" ="Write the desired function.\nYou can also choose a function or operator from the insert button";
"pigmentFunctionEditButton" = "Select one of the possible functions or operators to be written at the insertion point, or to replace the selected part";
"pigmentFunctionWaveTypePopUpButton" = "Choose one of the wave-types to override the default type";
"pigmentFunctionWaveTypeEdit" = "Enter the exponent for the poly_wave";

