Index
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## Index

### Symbols

#set
  Reference, Language directive, Set directive
+STP
  Reference, Animation options, Frame_Step

### A

akima_spline
  Reference, Splines, akima spline
  Reference, Type checking, Type checking
aoi
  Reference, Angle of incidence, Angle of incidence
array
  Reference, Spline accessed like array, Spline accessed like array
  Reference, Type checking, Type checking
attach
  Reference, Mechanics simulation, Attaching masses

### B

basic_x_spline
  Reference, Splines, basic x spline
  Reference, Type checking, Type checking
bicubic_patch
  Reference, Type checking, Type checking
blob
  Reference, Type checking, Type checking
bounding
  Reference, Bounding used in inside test, Bounding used in inside tests
  Reference, Mechanics simulation, bounding
box
  Reference, Fur, Fur
  Reference, Type checking, Type checking

### C

camera
  Reference, Type checking, Type checking
camera_view
  Reference, camera_view pigment, New camera_view pigment
clock_delta
  Reference, Built-in tokens, Additional tokens in function syntax
clock_on
  Reference, Built-in tokens, Additional tokens in function syntax
collision
  Reference, Mechanics simulation, The collision settings
color
  Reference, Glow, Glow
  Reference, Type checking, Type checking
color_map
  Reference, Type checking, Type checking
cone
  Reference, Fur, Fur
  Reference, Type checking, Type checking
connection
  Reference, Mechanics simulation, The topology items
connection_count
  Reference, Mechanics simulation, Accessing simulation data
cubic
  Reference, Type checking, Type checking
cubic_spline
  Reference, Type checking, Type checking
cylinder
  Reference, Fur, Fur
  Reference, Type checking, Type checking

### D

damping
  Reference, Mechanics simulation, The environment properties, The collision settings
density
  Reference, Type checking, Type checking
density_map
  Reference, Type checking, Type checking
difference
  Reference, Type checking, Type checking
diffuse
  Reference, Fur, Fur
dimension_size
  Reference, Dimensions of vectors, Dimensions of vectors
  Reference, Spline accessed like array, Spline accessed like array
disc
  Reference, Type checking, Type checking
displace
  Reference, Displace warp, Displace warp for patterns

### E

end_time
  Reference, Mechanics simulation, simulation stepping
environment
  Reference, Mechanics simulation, The environments
environment map
  Reference, HDR image type, HDR (High Dynamic Range) image type
exposure
  Reference, Film exposure simulation, Film exposure simulation
exposure_gain
  Reference, Film exposure simulation, Film exposure simulation
extended_x_spline
  Reference, Splines, extended x spline
  Reference, Type checking, Type checking

### F

face
  Reference, Mechanics simulation, The topology items
face_count
  Reference, Mechanics simulation, Accessing simulation data
fade_power
  Reference, Glow, Glow
falloff
  Reference, Fur, Fur
false
  Reference, Built-in tokens, Additional tokens in function syntax
field
  Reference, Mechanics simulation, Field forces
final_clock
  Reference, Built-in tokens, Additional tokens in function syntax
final_frame
  Reference, Built-in tokens, Additional tokens in function syntax
finish
  Reference, Type checking, Type checking
fisheye
  Reference, Type checking, Type checking
float
  Reference, Type checking, Type checking
fog
  Reference, Type checking, Type checking
force
  Reference, Fur, Fur
frame_number
  Reference, Built-in tokens, Additional tokens in function syntax
frame_step
  Reference, Animation options, Frame_Step
  Reference, frame_step built-in token, frame_step key-word
frequency
  Reference, Fur, Fur
friction
  Reference, Mechanics simulation, The environment properties, The collision settings
function
  Reference, Type checking, Type checking
f_triangle
  Reference, Internal functions, f_triangle

### G

general_x_spline
  Reference, Splines, general x spline
  Reference, Type checking, Type checking
gravity
  Reference, Mechanics simulation, gravity
group
  Reference, Mechanics simulation, grouping elements

### H

hdr
  Reference, HDR image output, HDR (High Dynamic Range) image output
  Reference, HDR image type, HDR (High Dynamic Range) image type
hdri
  Reference, HDR image type, HDR (High Dynamic Range) image type
height_field
  Reference, Type checking, Type checking
high dynamic range
  Reference, HDR image output, HDR (High Dynamic Range) image output
  Reference, HDR image type, HDR (High Dynamic Range) image type
h_align_center
  Reference, Text enhancements, Text enhancements
h_align_left
  Reference, Text enhancements, Text enhancements
h_align_right
  Reference, Text enhancements, Text enhancements

### I

image_height
  Reference, Built-in tokens, Additional tokens in function syntax
  Reference, Sizes of images, Sizes of images
image_width
  Reference, Built-in tokens, Additional tokens in function syntax
  Reference, Sizes of images, Sizes of images
initial_clock
  Reference, Built-in tokens, Additional tokens in function syntax
initial_frame
  Reference, Built-in tokens, Additional tokens in function syntax
interaction
  Reference, Mechanics simulation, Mass interaction
interior
  Reference, Type checking, Type checking
intersection
  Reference, Type checking, Type checking
is
  Reference, Type checking, Type checking
isosurface
  Reference, Type checking, Type checking

### J

julia_fractal
  Reference, Type checking, Type checking

### L

lathe
  Reference, Type checking, Type checking
light_source
  Reference, Type checking, Type checking
linear_spline
  Reference, Type checking, Type checking
listed
  Reference, Listed pattern, Listed pattern
load_file
  Reference, Mechanics simulation, saving and loading topology data, The simulation data file format
location
  Reference, Glow, Glow

### M

mass
  Reference, Mechanics simulation, The topology items
mass_count
  Reference, Mechanics simulation, Accessing simulation data
material
  Reference, Type checking, Type checking
mechsim
  Reference, Mechanics simulation, The simulation settings, Accessing simulation data
MechSim_Generate_Box
  Include files, mechsim.inc, MechSim_Generate_Box()
MechSim_Generate_Grid
  Include files, mechsim.inc, MechSim_Generate_Grid()
MechSim_Generate_Grid_Fn
  Include files, mechsim.inc, MechSim_Generate_Grid_Fn()
MechSim_Generate_Grid_Std
  Include files, mechsim.inc, MechSim_Generate_Grid_Std()
MechSim_Generate_Line
  Include files, mechsim.inc, MechSim_Generate_Line()
MechSim_Generate_Line_Std
  Include files, mechsim.inc, MechSim_Generate_Line_Std()
MechSim_Generate_Patch
  Include files, mechsim.inc, MechSim_Generate_Patch()
MechSim_Generate_Patch_Std
  Include files, mechsim.inc, MechSim_Generate_Patch_Std()
MechSim_Generate_Sphere
  Include files, mechsim.inc, MechSim_Generate_Sphere()
MechSim_Show_All_Objects
  Include files, mechsim.inc, MechSim_Show_All_Objects()
MechSim_Show_Grid
  Include files, mechsim.inc, MechSim_Show_Grid()
MechSim_Show_Objects
  Include files, mechsim.inc, MechSim_Show_Objects()
MechSim_Show_Patch
  Include files, mechsim.inc, MechSim_Show_Patch()
MechSim_Show_Sphere
  Include files, mechsim.inc, MechSim_Show_Sphere()
media
  Reference, Type checking, Type checking
merge
  Reference, Type checking, Type checking
mesh
  Reference, Type checking, Type checking
mesh2
  Reference, Type checking, Type checking
message
  Reference, Isosurface, Control of max gradient message
method
  Reference, Mechanics simulation, method, The environment calculation method
motion_blur
  Reference, Motion blur, Motion blur

### N

natural_spline
  Reference, Type checking, Type checking
no
  Reference, Built-in tokens, Additional tokens in function syntax
noise pigment
  Reference, Noise pigment, Noise pigment
normal
  Reference, Transforms, Normal modifier, The normal modifier for transforms
  Reference, Type checking, Type checking
normal_map
  Reference, Type checking, Type checking
nth_root
  Reference, Polynomial solver, Polynomial solver in parser
n_roots
  Reference, Polynomial solver, Polynomial solver in parser

### O

object
  Reference, Type checking, Type checking
off
  Reference, Built-in tokens, Additional tokens in function syntax
omnimax
  Reference, Type checking, Type checking
on
  Reference, Built-in tokens, Additional tokens in function syntax
orthographic
  Reference, Type checking, Type checking
output
  Reference, camera_view pigment, New camera_view pigment
output_filename
  Reference, Filename with frame number, Filename with frame number

### P

panoramic
  Reference, Type checking, Type checking
parametric
  Reference, Type checking, Type checking
perspective
  Reference, Type checking, Type checking
pigment
  Reference, Fur, Fur
  Reference, Type checking, Type checking
pigment_map
  Reference, Type checking, Type checking
plane
  Reference, Fur, Fur
  Reference, Type checking, Type checking
poly
  Reference, Type checking, Type checking
polygon
  Reference, Type checking, Type checking
prism
  Reference, Type checking, Type checking
projection_pattern
  Reference, Projection pattern, Projection pattern

### Q

quadratic_spline
  Reference, Type checking, Type checking
quadric
  Reference, Type checking, Type checking
quartic
  Reference, Type checking, Type checking

### R

radiosity
  Reference, cache, Cache file
  Reference, sampling, Custom radiosity sampling directions
radius
  Reference, Glow, Glow
rainbow
  Reference, Type checking, Type checking
ratio
  Reference, Fur, Fur
reflection
  Reference, Fur, Fur
reflection_exponent
  Reference, Fur, Fur

### S

save_file
  Reference, Mechanics simulation, saving and loading topology data, The simulation data file format
scattering
  Reference, Fur, Fur
size
  Reference, Glow, Glow
sky_sphere
  Reference, Type checking, Type checking
slope_map
  Reference, Type checking, Type checking
smooth_triangle
  Reference, Fur, Fur
  Reference, Type checking, Type checking
sor
  Reference, Type checking, Type checking
sor_spline
  Reference, Splines, spline follows sor
  Reference, Type checking, Type checking
source
  The POV-Ray source code, Sources
source files
  The POV-Ray source structure, Understanding the POV-Ray source structure
sphere
  Reference, Fur, Fur
  Reference, Type checking, Type checking
sphere_sweep
  Reference, Type checking, Type checking
spherical
  Reference, Type checking, Type checking
spline
  Reference, akima_spline, akima spline
  Reference, basic_x_spline, basic x spline
  Reference, extended_x_spline, extended x spline
  Reference, general_x_spline, general x spline
  Reference, SOR_spline, spline follows sor
  Reference, Spline accessed like array, Spline accessed like array
  Reference, tcb_spline, tcb spline
  Reference, Type checking, Type checking
start_time
  Reference, Mechanics simulation, simulation stepping
step_count
  Reference, Mechanics simulation, simulation stepping
stiffness
  Reference, Mechanics simulation, The environment properties, The collision settings
string
  Reference, Type checking, Type checking
structure
  Reference, Fur, Fur
superellipsoid
  Reference, Type checking, Type checking

### T

tcb_spline
  Reference, Splines, tcb spline
  Reference, Type checking, Type checking
text
  Reference, Type checking, Type checking
texture
  Reference, Type checking, Type checking
texture_map
  Reference, Type checking, Type checking
time
  Reference, Mechanics simulation, simulation stepping
time_step
  Reference, Mechanics simulation, simulation stepping
topology
  Reference, Mechanics simulation, The topology
torus
  Reference, Fur, Fur
  Reference, Type checking, Type checking
transform
  Reference, Transforms, Normal modifier, The normal modifier for transforms
  Reference, Type checking, Type checking
triangle
  Reference, Type checking, Type checking
true
  Reference, Built-in tokens, Additional tokens in function syntax
type
  Reference, Displace warp, Displace warp for patterns
  Reference, Glow, Glow
  Reference, Motion blur, Motion blur
Type_Of
  Include files, mp_types.inc, The Type_Of(Id) macro
Type_Of_Camera
  Include files, mp_types.inc, The Type_Of_Camera(Id) macro
Type_Of_Object
  Include files, mp_types.inc, The Type_Of_Object(Id) macro
Type_Of_Spline
  Include files, mp_types.inc, The Type_Of_Spline(Id) macro

### U

ultra_wide_angle
  Reference, Type checking, Type checking
union
  Reference, Type checking, Type checking
user_defined
  Reference, Type checking, Type checking
  Reference, user_defined camera type, user_defined camera type

### V

vector
  Reference, Type checking, Type checking
version
  Reference, Built-in tokens, Additional tokens in function syntax
v_align_bottom
  Reference, Text enhancements, Text enhancements
v_align_center
  Reference, Text enhancements, Text enhancements
v_align_top
  Reference, Text enhancements, Text enhancements

### W

waves
  Reference, Fur, Fur

### Y

yes
  Reference, Built-in tokens, Additional tokens in function syntax

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